Up until recently I had never heard of a dexterity game. The concept of playing a board game that involves a bit of the ole flick of the wrist never occurred to me. Then, in one fell swoop I played a massive amount of them (well, three, but still). I've become a Crokinole master (though no one would agree with that statement), a racing mastermind in PitchCar, and most recently the commander of an ever expanding empire.
Ascending Empires from ZMan Games is part conquest, part exploration, part resource management, and is driven through flicking wooden spaceships around the board (on purpose). Within the game, humanity has moved on from Earth and has colonized the the galaxy with mini-empires, but now need to expand. This is where you come in.
In the box, you will find 9 puzzle boards that make up a massive playing surface, a crazy amount of black wooden discs that are really four different types of planets and asteroids, and the pieces that make up four competing empires consisting of star cruisers, battleships, troops, resource stations, colonies, and cities. Also - a crazy number of victory point tokens.
The view from your homeworld |
The battleship has an attack/defense value of 2, so it will take 3 blue star fighters to take it out during an attack. |
Colonies and Cities will score you victory points in the end game, but they will also defend the planet from attack as well (did I not mention that? you can (and should) attack the other empires throughout the game) but to build those colonies and cities, you need to have troops stationed on the planet (colonies cost 1 troop, cities cost 1 troop and 1 colony)
Star fighters must be in range in order to attack. |
When a predetermined number of victory points are earned by players, everyone will get one last turn, and then final points are awarded for development and exploration. Player with the highest number of victory points wins.
The game plays very fast, due in part to the players only being able to do one of five actions per turn, and this is a good thing. While there are only five possible actions to choose from, each of these actions have sub-actions to choose from. Being able to take more than one action per turn would bog down the game tremendously. But because of all these choices within the actions, it provides for a lot of variety and a wealth of options for strategy. The game rewards players with victory points for tech advancement by being the first to achieve a level in each tech, as well as being well rounded in your advancement (get all four level 1 techs, you get a bonus star cruiser and troop. same goes for level 2). Do you shoot up one or two tech trees to get the killer bonuses while sacrificing others, or do you get a bit of everything but have a much more commanding fleet at your bidding?
Green could totally take the planet from yellow, but because blue is also in orbit, they have to go after him first. |
Ascending Empires is fast paced, fun, works well with 2-4 players, and is a space conquest game that you can play in a little over an hour. Definitely worth the time if you have the opportunity to play it.
Additional photos
Additional photos